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Crimson Tear (099) [Alchemical Revolution]
| Set Name: | Alchemical Revolution |
| Release Date: | 2024-01-26 |
| Rarity: | Super Rare |
| Card Name: | Crimson Tear |
| Card Number: | 099 |
| Card Type: | Ally;Unique |
| Card Subtype: | Automaton |
| Element: | Fire |
| Class: | Assassin |
| Reserve Cost: | 2 |
| Power: | 2 |
| Life: | 2 |
[Level 1+] As long as Crimson Tear is attacking or retaliating against a Human, Crimson Tear gets +1 power
[Level 2+] Whenever you activate a Reaction card that targets Crimson Tear, draw a card into your memory. Then if it's not your turn, wake up Crimson Tear.
[Level 2+] Whenever you activate a Reaction card that targets Crimson Tear, draw a card into your memory. Then if it's not your turn, wake up Crimson Tear.
| Set Name: | Alchemical Revolution |
| Release Date: | 2024-01-26 |
| Rarity: | Super Rare |
| Card Name: | Crimson Tear |
| Card Number: | 099 |
| Card Type: | Ally;Unique |
| Card Subtype: | Automaton |
| Element: | Fire |
| Class: | Assassin |
| Reserve Cost: | 2 |
| Power: | 2 |
| Life: | 2 |
[Level 1+] As long as Crimson Tear is attacking or retaliating against a Human, Crimson Tear gets +1 power
[Level 2+] Whenever you activate a Reaction card that targets Crimson Tear, draw a card into your memory. Then if it's not your turn, wake up Crimson Tear.
[Level 2+] Whenever you activate a Reaction card that targets Crimson Tear, draw a card into your memory. Then if it's not your turn, wake up Crimson Tear.
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$0.58Description
| Set Name: | Alchemical Revolution |
| Release Date: | 2024-01-26 |
| Rarity: | Super Rare |
| Card Name: | Crimson Tear |
| Card Number: | 099 |
| Card Type: | Ally;Unique |
| Card Subtype: | Automaton |
| Element: | Fire |
| Class: | Assassin |
| Reserve Cost: | 2 |
| Power: | 2 |
| Life: | 2 |
[Level 1+] As long as Crimson Tear is attacking or retaliating against a Human, Crimson Tear gets +1 power
[Level 2+] Whenever you activate a Reaction card that targets Crimson Tear, draw a card into your memory. Then if it's not your turn, wake up Crimson Tear.
[Level 2+] Whenever you activate a Reaction card that targets Crimson Tear, draw a card into your memory. Then if it's not your turn, wake up Crimson Tear.












